


Possible layout of information that is going to be printed on the table. Different text sizes, objects' positions and footnotes.
After a short research around
I am saying we and here I should introduce a great friend that is involved (in great means) in this project, Asterios Christaras. Asterios is a civil engineer, living in
So here we are, surrounded from lots of different types of wood in all sorts of colours (and price ranges!), ready to choose the right wood before we start cutting.
We needed something really light, with no other colour or extra finish, something that can be adaptable and neutral in order to apply –later on- all the information that is going to be printed on it.
We ended up with a sort of wood I had never came along before called ‘Spalted Beech’, a nice ‘white’ wood. We bought it, we tried fitting it in the car and we drove home. Later on we would start cutting it and drawing our first lines..
A new project.
This project is about the creation of a table that will be designed in order not only to serve its purpose as a table but also demonstrate all the process behind it, its possible uses, the cost, the struggle, its history, the though process and hopefully the fun of making such an object.
It is true that things we see and use everyday are perceived as finished products, ready to be used according to our needs. In most cases, we can hardly realise the work behind such projects, the people that were involved working on them, the design, the hidden or possible uses.
I personally struggle to realise all these stories in most of the furniture around my house. When was the table that I use everyday for eating or studying, was made, how much did it cost, what wood was used to make it, what was the designer or the worker was thinking when he/ she was doing it..
And sure all this information is exceeding the amount of data we need. How a world filled with such small details would be if anything was so thoroughly explained around us is a thought that can surely lead us on the easy answer that all this is not needed.
But again, this is just a game. Just an experiment likely to prove me wrong, demonstrating that not all information is valuable, not everything is needed. Is there a way to embed all this into the actual design? Can graphic design become more than just the servant on such a design process? Can furniture design become one with graphics?